PandaKart is Komplete!

Exactly what it says in the title!

 

All three games can be found here - http://gamejolt.com/profile/hannardynamite/12351/

My miniLD entry page is here - http://www.ludumdare.com/compo/minild-32/?action=preview&uid=4925

And my Pirate Kart entry page is here - http://www.glorioustrainwrecks.com/node/2632

 

I hope you all enjoy playing the games as much as I did making them.

 

I’m thinking of making some more mini-games over the next few weeks. But I can’t do it without your help. Request themes in the comments/on Twitter. Thanks!

 

-Hannah

What is Panda Kart?

I’m glad you asked that question! (Even though no-one’s asked that question, not directly at least!)

 

If you read my previous post, Twitter… you’ll know I’m making some games for the GDC Pirate Kart (for more info, click here). The first of my entries is already complete and available to play here. It’s called PandaKart #1 – Pandas Like To Eat

Some more info about PandaKart #1…

You play as a panda. Who eats evil pandas in order to rid the world of evil pandas. (I hope PETA never see this – it may be classed as panda cannibalism!) You have a three minute time, during in which you have to eat as many pandas as possible. Simple!

 

Why PandaKart?

Well, as this is for the GDC Pirate Kart, I had the idea of creating a game kart to go in a game kart. I like pandas. “Panda” and “Pirate” begin with P. Here, PandaKart was born!

 

How many PandaKart games are you making?

I’m creating three in total. There’s a reason for this, other than just I’m not 100% confident in my game-making skills.. Yet. Most people know, or have heard the English grammar joke pertaining to a panda who “eats shoots and leaves”, or “eats, shoots and leaves”. The first conjures the image of a panda eating bamboo shoots and leaves. The second, a panda in a restaurant who eats, then shoots some people, and then leaves.

With this in mind, and the first game being about a panda eating, I’m basing two more games about a panda shooting, and then I’ll be creating a mechanic based around “leaves”, either the parts of a plant, or the act of leaving. Unsure yet.

 

So please, play PandaKart #1, leave some feedback. And I hope you look forward to seeing the rest of my panda adventures on the weekend! If there’s enough time, I’ll be creating some more, unrelated games for the Pirate Kart and Ludum Dare.

 

-Hannah

Twitter…

Hi!

 

Last night I made a new Twitter account for a potential studio name. Unsure how to proceed from here but go follow PandaStarship - updates coming soon!

 

Also, I’ve decided to start creating a few mini-games for miniLD and The Pirate Kart for next weekend (Feb 25-27). Watch this space for some of my creations!

 

-Hannah

Have some art…

Below is a sprite sheet of Pluto for the Saturn level… Where he ages as he progresses through the level.

 

Any feedback is greatly appreciated, however please bear in mind that this is solely for purpose of a project for university and will not resemble the finished, released game. And may or may not be based on the main sprite from Crystalis… But shhh!

 

-Hannah

An Actual Update…

Okay, so I finally have something worth showing from Celestial Apotheosis…

 

Picture 1 is of the title screen. The text “Press Space to Start” is animated to loop through a series of different colours, similar to that of games from the NES era.

Picture 2 is of one of the poems written by Chris Mansell. The game’s story is told through a number of these poems. Readable poems are triggered by standing near a plaque.

Picture 3 is showing Pluto in one of the level entrance rooms. The background colour of the doorway is also animated to loop through a series of different colours.

 

Since Celestial Apotheosis is now being used for a university assignment, I expect I’ll have a lot more to show in the near future., including a fully (or near fully) functional prototype in MMF2.

Once this prototype is complete, I will be looking for a programmer or a small group of programmers to (re)create Celestial Apotheosis in XNA. If you, or anyone you know may be interested please get in contact with me.

Thank you for reading :)

-Hannar

[Insert Title Here...]

Okay, so it’s been a while since I posted properly. Apart from Saturday’s post about the 99 Percent Bundle.

University’s going… Well, it’s going. Last week of the autumn term’s just started, and after having a dip in motivation, I’m back on track. This course is far from perfect. At times, it barely scraps the “good” bar. Some of the units are a chaotic mess, others are barely manageable. Occasionally some of the lectures are fun. However, don’t even get me started on the horror stories I’m hearing from the third years. That’s for Chris to tell you.

It’s not all bad though. Last week, I finally had an email regarding my grades for our first Java assignment. First bit of Java I’d ever coded, and I had a First. That was an ego booster for the later assignments. Our current Java assignment is regarding GUIs, and I’m looking forward to getting my teeth into that – despite me still laughing every time our lecturer says “GUI” (What can I say – I’m immature!)

With regards to the rest of our coding this year – C++ with Allegro. Yet again, I can understand the more advanced stuff that’s not covered in the syllabus (audio, for example) yet I’m having trouble with the more basic stuff that we’re covering in class. Last week, I manned up and asked for help (on a worksheet that was from 4 weeks ago). Now, anyone who knows me, I am afraid of asking for help. For some reason, I’d rather plod along not really know what I’m doing or where I’m going than ask for help. However, in this particular worksheet I had an issue I’d been spending weeks on trying to solve. In the 20 mins my lecturer spent with me, I swear that was the most stupidest I’d ever felt. My mind always goes blank whenever I ask for help as the lecturers will talk you through the thought process of where you’re going wrong (which is fantastic, by the way. You get to the solution by yourself, yet with some guidance) by asking you little questions such as “What do you think you should be doing that variable?” And my mind always goes blank. However, I eventually got there – my problem? I’d sized a bitmap incorrectly. All that worry and stress over something that took less than 30 secs in Paint to rectify.

Something that I’m really enjoying this year is Gameplay and Game Design. I’m enjoying the unit content, not necessarily the unit. Designing games (in a written format – I have no art skills, at all!) and creating new mechanics is something I love doing. The assignment for this unit is a paired piece of work that is supposed to represent 200 hours of work (each), our third year dissertation is supposed to represent double that. However, I’m doing this work alone, and I am looking forward to diving into this headfirst over the Christmas holidays.

That leads me nicely into my last piece of “news” that I wish to cover here. As many of you are aware, Blitz Games Studios runs Open Days every year for applicants from a wide range of aspects of the gaming industry. I had originally thought about applying through the Programming track, however I (sensibly) decided that nothing I could code in that amount of time would ever be good enough, or I’d probably never even get around to submitting something. After deciding not to apply, I thought nothing of it, until last week. I went back to the website and noticed a Game Design track, and after reading the work brief – well, there’s nothing I want to participate in more. I think with game design, I have found my calling. I’ll be posting some ideas I have over the next few weeks and please, feel free to provide constructive criticism. I am not looking for false positive feedback – that’s no good to anyone in the long run.

Just a finishing note, I want to get back into writing. It used to be a passion of mine and over the last few years, I’ve been wanting to get back into it. However, I can’t seem to think of any ideas. So, dear readers, I’m requesting your help here; Decide on a short story idea for me! Leave your ideas in the comments or tweet them to me.

Thank you for reading this.

-Hannah

Twitter: @hannardynamite

Skype: hannardynamite

The 99 Percent Bundle

This is a new indie game bundle that’s been proposed by Zayne ‘Zed’ Black. Whilst most of you would think I should be supporting him because he is, in fact my boyfriend, I do not support this and here’s why…

 

  1. It’s very politically themed title.

    I’m sure just about everyone by now has either heard or read about the “Occupy[insert city name]” movement, protesting about how 99% of America’s wealth is owned by 1% of the population (or something to that effect). The title of this bundle seems to be representing this movement by insinuating that only 1% of the indie devs out there only ever get their work seen by large audiences.

  2. The implementation is just wrong

    Okay, maybe “wrong” was too harsh. However, with the sudden influx of indie game bundles being thrown at us left, right and centre, this just feels like one too many. Sure, it’s different as it’s free, and not available via Steam/Desura, but are those two differences enough to make it stand out and receive the recognition it stands for?

It’s at this stage I must point out that whilst I cannot agree with the implementation, I cannot think of a better suggestion myself.

Going back to point 1, I feel I need to flesh this out a bit. This was spurred by an article (on a site I shall not name) focusing on Notch entering Ludum Dare next weekend. Sure, this is great publicity for the organisation, however after the media’s coverage of what seemed to be only focused on Notch, some people felt that this was unfair for the other hard-working developers. Don’t get me wrong, having a “face” (read: Notch) to the indie community is fantastic as if he’s involved, the mainstream media will nearly always take note. However, I do recognise that having all the limelight on one person is a bit unfair, especially when some developers achieved higher scores (votes) than Notch’s submission. (Please don’t read this as “hate on Notch” propaganda – Minecraft is my most played (per hour) game. It’s actually mine and Zayne’s “couple’s game” of choice!)

This morning Zayne made a mistake of making a mock up of a website focused on this bundle public and thus, many people have been seeing the wrong intentions of this. As far as I can see, the intentions are to help developers who have not had the recognition they hoped for with previous commercial releases (or had no releases to date) get their games out there to be played (which is what games are made to be – played!)

So there’s my stance on this bundle. If it wasn’t a bundle, and named differently, I’d support it 100% (heh, there’s that percent sign again!). I believe in the core idea behind it, and if I had a better suggestion, I’d be throwing it in Zayne’s face right now. However, as a girlfriend, I will be lending a helping hand to the marketing side of this.

Any questions should be directed to dedhedzed[at]live[dot]co.uk and hannardynamite[at]gmail[dot]com (or find us on Twitter @dedhedzed / @hannardynamite)

Right, here goes… Take #2?

I would apologise for there being such a long time between posts, but those of you who follow me on Twitter know that life’s been a bit hectic lately. That and there’s been a few problems in the CA camp.

I have a resit in university to do, so I’ve been revising of that. Yay, more C++. Yes I should have passed the first time, I know. But I’m my defense, I was coding in C# the morning of the exam, in preparation of working on CA.

And if any of you don’t know what CA is… Well, shame on you! It’s a shortened title for Celestial Apotheosis.. Info is in an earlier post. Just scroll down!

 

Back to business, Elaine (aeonsummoner) and Steve have left us. So this leaves us in need of an artist, or two, and a sound guy. However, we may have the sound guy position sorted. Will keep you all updated on that.

In light of this, we have a new guy, Zayne Black, who is designing all of our levels. Which as of last night, we have the first bones of a working prototype. I’m going to say we’ll aim for a full prototype by September 4th (Mainly because I think feedback on our mechanics will be the best birthday present!… Yes September 4th is my 21st!)

 

I’m aware this is a short post, but it is 1.45am and I’m slightly tired! I just hope this answers some questions for the time being.

 

Thanks for reading!

Decisions

A year ago today, I made the decision to transfer from BSc (Hons) Psychology, to BSc (Hons) Television and Video Production. For those of you have seen my tweets since September will know that didn’t quite happen. Some people are lucky in that they make the right choice first time around (although, I do no currently know anyone who can attest to that). Others, like me, well we go through phases of trying out something in the hopes that something will ‘fit’.

Ever since I was a little girl (okay, technically, I’m hardly any taller, but shh) I’ve always wanted to know everything. Because of this thirst for knowledge, I never really settled into a specific field. By the time I started high school, people there knew what they wanted to be, and some of them have carried on with those desires and are either already in that career, or studying in that specific field in university. Me? Not so much. Throughout early high school, I was convinced I was going to be a forensic linguist. And why not? I was top of the class in all languages, maths, English, all the sciences. Its true what some people say “the more you know, the more you want to know” – citation needed. I could have gone to do anything I wanted. Teachers were encouraging me (at the age of 14) to start looking at the traditional red-brick universities. Back then, that’s what I wanted.

At this point, it is all too easy to blame the education system for what happened then. GCSE choices. I was offered a place on a new science course at my school, me and five others. Six students was the minimum they could have to run the course. One of those girls transferred school, after the deadlines for the GCSE choices. My second choice in that particular column (we had 5 columns, and about 10 subjects in each column to choose) was Spanish. By this point, the Spanish class was full, so I got stuck with the only other class that space then; Design Technology. This was a massive set back to plans at that point.

After that disappointment, I began to lose faith in school, my grades began to drop; apart from in Welsh, French and Sociology. I walked away from my GCSEs with 3 A’s and 5 B’s. I failed Design Technology.

Next came the AS/A Level choices. This time there were only four columns to choose from. Sociology and Welsh only appeared in one column each; the same column. There was no way I could choose between my two favourite subjects. Luckily, as all the teachers were aware of what I was capable of, I was allowed to take Welsh, French, Psychology, and study Sociology in my spare time, and still sit the exams. Alongside this, I also enrolled at night classes to do GCSE Spanish. And learning to drive. I barely had time for breathing, let alone anything recreational, like reading, cinema, video games.

I walked away from my AS year with A in Welsh, B in French, C in Psychology , D in Sociology and B in GCSE Spanish.

In my final year in school, I continued Welsh, French and Psychology, and enrolled in AS Spanish, again at night classes. Most 6th Forms/Colleges will highly advise against doing anything more than 3 A2s. I was told on numerous occasions that I could not do this. And I couldn’t. AS Level Spanish was the first thing that I’ve ever given up on. I was disappointed to say the least, mostly in myself. I was also disappointed at the people who said I could do it. In them encouraging me so much, and then me failing, I felt like I’d let down everyone. And as most of you will agree, feeling like that is one of the worst feelings.

Now, I’d been accepted into University of Southampton to study Modern Foreign Languages (A triple honours course in French, Spanish and Italian). It would have been a dream come true. However, one of the conditions of entry was I had to obtain a B in AS Spanish. The admissions team didn’t believe me when I informed them that I was no longer studying that subject. As a result, I ended up accepting an offer from Southampton Solent University to Psychology.

This meant I got to go to the same university as my boyfriend (at the time), living in the same part of the city. This all seemed like fun, until we broke up a month before the start of university. I spent so much time worrying that I’d made the biggest mistake of my life. There was no going back now, I was effectively stuck with this decision.

I pretty much buried my head in the sand, and just got on with the first of university. However, I missed out on a lot of the social aspects as I am not really one for going out clubbing every night. As a result of this, I missed out on making friends. This was a huge factor in the decision to change course, that and I felt that Psychology was not the way forward for me.

As I said previously, I wanted to transfer to TV and Video Production. According to the admissions tutor at the time, I couldn’t. So I looked into other courses the university had to offer. I decided on BSc (Hons) Computing.

For once, the transfer process went smoothly. The first day of Fresher’s Week was not what I was expecting, and just on a whim I asked if I could look into changing to BSc (Hons) Computer Games Development. I was fully expecting to be told ‘no’. The following morning, however, I was asked to go see the Course Leader for CGD. And the form was already sitting there, waiting for me to sign it.

I have finally found something that ‘fits’. I feel like I belong here. This academic year has been both challenging and rewarding, I have made friends with some of the best people ever, and my entire world has been opened back up.

If it wasn’t for all these different obstacles in my way, I would not be here, creating Celestial Apotheosis. I most certainly would not have met/spoken to any of the people I have been within the last few months. On the most basic level of emotions, I am happy.

(I know this post has vaguely nothing to do with Celestial Apotheosis, however, as it is regarding my education, I have decided to post it here, instead of on my personal blog.)

University/Game Development Update

Thanks to the royal wedding, we have a 4 day extention on our Introduction to Computer Games unit. This should give me the time to finish off this Game Concept Design Document assignment, as well as make sure all the supporting portfolio items are up to scratch. I am looking forward to rewriting my Video Games and Youth Violence essay and the peice on marketing. I may upload my Violence essay to here, depending on how much of my Psychology degree I end up relying on.

Computer Graphics for Games is what is worrying me. I cannot get to grips with 3ds Max. I could, however keep my level design model in Sketch Up and run the risk of losing marks. If I did that, the rest of my portfolio would have to be spectacular. Which anyone who knows me will know that art is not my forté. Only time will tell how this goes. I am quite proud of some of my Photoshop work though.

Group Project is neither here or there. My only downfall with this waste of a unit is lack of interest. At least the main essay is complete. I just need to gather all my supporting evidence, in the form of weekly reflective writings.

With all these hand-ins either this Tuesday (3rd May) or Friday (6th May), there has been little to report on the development of Celestial Apotheosis. Although, there are some discussions regarding starting up a podcast in replacement of a dev diary. Whether or not you all want to listen to my wierd Welsh/English accent is a whole different story though. That being said, Saturday (7th May) is when I am going to hurl myself into coding. So expect more updates from then.

Until then, any views/questions/random spam can be sent to me on Skype (hannardynamite), Twitter (@hannardynamite) or email (hannardynamite@gmail.com)